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- Pokemon Omega Ruby Hex Generator 5e
- Pokemon Hex Values
- Pokemon Omega Ruby Hex Generator No Human
- All Pokemon In Omega Ruby
- Pokemon Omega Ruby Hex Generator Bot
Rating | Okay Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds. |
Type | |
Game Icon | |
Title IDs | 000400000011C400 |
System Files Required? | N/A |
Shared Font Required? | N/A |
- Pokemon League: Mewtwonite X: One of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve in battle: Littleroot Town: Mewtwonite Y: One of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve in battle: Pokemon League: Pidgeotite: One of a variety of Mega Stones.
- Open ORAS/XY Leave the first spot in BOX 1 empty Press the 'Home' button (IMPORTANT LEAVE POKEMON ORAS/XY SUSPENDED) Press 'L+R' Click on the icon to scan QR code Scan a code.
- Japan: November 21st 2014 US: November 21st 2014 Europe: November 28th 2014 Australia: November 21st 2014.
- Pokemon Omega Ruby / Alpha Sapphire - Trading Hello, just wondering if there is anyone who has cyber gadget and are really nice guys who can help a lazy guy like me. If you help me it would be greatly appreciated and I'm sure that you will get a lot of women to like you.
For Pokemon Omega Ruby on the 3DS, a GameFAQs message board topic titled 'Who here has a secret base QR code and is a 'Hex Girl'??'
Summary
Pokémon Omega Ruby and Alpha Sapphire work great on Citra. Graphically, the games look great with very minor graphical issues, may require decent hardware to achieve stable frame rates.
[No Outlines ORAS 1.0]D3000000 00000000 00379EB4 00000000 00379EB8 00000000 D2000000 00000000
[No Outlines ORAS 1.4]D3000000 00000000 0037A140 00000000 0037A144 00000000 D2000000 00000000
Pokemon Omega Ruby Hex Generator 5e
Compatibility
Pokemon Hex Values
ID | Build Date | Tested By | Hardware | Citra Version | Rating |
---|---|---|---|---|---|
9a2c930c-b9d3-498f-a028-4ee8b0673ea7 | 11/15/2020 | TheThingon 11/17/2020 | Intel(R) Core(TM) i5-2380P CPU @ 3.10GHz GeForce GTX 1060 6GB/PCIe/SSE2 Windows | Canary Build f24ddd7 | Okay |
6c228ed7-9060-482e-a9fb-5a0cf6003508 | 11/15/2020 | rrx1on 11/19/2020 | AMD Ryzen 5 3600 6-Core Processor GeForce GTX 1050 Ti/PCIe/SSE2 Windows | Nightly Build 23b6784 | Perfect |
947e0494-09bf-4bac-be9d-67dfdde2ea5a | 10/21/2020 | alosadevernonon 11/10/2020 | Intel(R) Celeron(R) CPU N3060 @ 1.60GHz Intel(R) HD Graphics 400 Windows | Canary Build 6cc3468 | Perfect |
77f4c022-a4fe-4e3d-ac44-d3be9d713966 | 10/21/2020 | Zo_Ranaion 10/30/2020 | Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz Intel(R) HD Graphics 4400 Windows | Canary Build 6cc3468 | Bad |
1b113480-91c6-4425-b579-74239c14bfdf | 10/14/2020 | orinmcintyreon 10/15/2020 | AMD Ryzen 5 2400G with Radeon Vega Graphics GeForce GTX 1650 SUPER/PCIe/SSE2 Windows | Nightly Build 1bb2057 | Won't Boot |
cd18fb5d-9f4d-4bbf-a35c-967d985f2141 | 10/14/2020 | Lillieteaon 11/01/2020 | AMD A4-9120 RADEON R3, 4 COMPUTE CORES 2C+2G AMD Radeon(TM) R3 Graphics Windows | Nightly Build 1bb2057 | Okay |
eee9ac6f-b740-42f2-912c-d97a653d36af | 10/14/2020 | Darius_Anakinon 11/07/2020 | AMD A8-9600 RADEON R7, 10 COMPUTE CORES 4C+6G GeForce GTX 1650/PCIe/SSE2 Windows | Nightly Build 1bb2057 | Won't Boot |
26698b3e-5d5b-4a7f-a99b-06ac576080de | 10/14/2020 | caarl0silvaon 10/28/2020 | Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz GeForce GTX 1050/PCIe/SSE2 Windows | Nightly Build 1bb2057 | Great |
dd1d42c1-e8b1-43a7-a6b9-c502dec48dc0 | 10/14/2020 | KindAidenon 11/06/2020 | AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx AMD Radeon(TM) Vega 3 Graphics Windows | Nightly Build 1bb2057 | Perfect |
00be89ed-6667-4ea7-9b90-723b29a7ed6a | 10/14/2020 | Kailashon 10/24/2020 | AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx AMD Radeon(TM) Vega 3 Graphics Windows | Nightly Build 1bb2057 | Okay |
Known Issues
No issues have been reported for this game.
Savefiles
No savefiles have been uploaded for this game.
Screenshots
- Capturing Perfect pokemon
Introduction
Since the advent of RNG abuse, Pokemon Emerald has been seen as the easiest RNG to manipulate. The fact that it generates an initial seed of 0 at all times makes abuse as simple as finding a desired spread (either in RNG Reporter, emloop, or by looking at readily compiled tables), calibrating your timer; and carefully hitting the seed you are seeking. However, as we know from life, the easy way is not always the best way. There are several spreads in Emerald that are obviously sub-par. In come Ruby and Sapphire to the rescue!
On their own, Ruby and Sapphire are difficult to abuse. They undergo selection processes similar to that of FireRed and LeafGreen, where you must depend on finding common seeds and searching for desirable spreads that arise from those seeds. Of course, this opens up your options, but it is extremely difficult and therefore is out of the scope of this article. Instead, this article will focus on abusing a trait in Ruby / Sapphire that makes abuse just as easy as in Emerald: they too can hit a constant seed! There is one catch, however.
You may have to dismantle your cartridge.
In order to generate a constant seed, the Ruby and Sapphire cartridges must have a non-functioning internal battery. This can be achieved in two ways. First, your internal battery may, over time, dry up. Due to the game being out for nearly a decade, this is more common than it sounds, but it takes place after many hours of game play. If you don't feel like waiting for this to happen, you will have to resort to dismantling your cartridge and physically removing the battery. If you are too impatient to wait and you have moral qualms about tampering with your game, you may as well stop here.
Once your battery has been incapacitated in whatever manner you saw fit, it now has a permanent starting seed of 5A0. This is what sets Ruby and Sapphire apart from Emerald. With a different starting seed, we can hit completely different spreads than on Emerald. These spreads happen to be much better at lower frame counts than those in Emerald, hence they are more easily obtainable on a cartridge.
One final question that begs for an answer is why would you bother RNGing in Ruby / Sapphire when I can get flawless legendaries in DPP and HeartGold / SoulSilver? One example is the ability to capture Kyogre and Groudon at a lower level than 50, allowing them to be used at level 49 to gain control of the weather in the now defunct VGC 2010 metagame. Although this is such a tiny niche, it is still possible to play matches from this sort of metagame during a throwback tournament. More importantly, however, is that Registeel only learns Seismic Toss in Emerald and XD, and cannot learn it from any 4th Generation tutors. Therefore, the knowledge presented here is advantageous for obtaining a Seismic Toss Registeel with excellent stats.
Capturing Perfect Pokemon
Here is a list of obtainable Pokemon with amazing IV spreads in Ruby and Sapphire, provided graciously by user Hozu.
Initial (Monster) Frames
Frames to generate from pressing A:
- ID/SID - 75 frames
- Kyogre (Sapphire) - 654 frames
- Groudon (Ruby) - 654 frames
- Rayquaza - 2 frames
- Registeel, Regirock, and Regice - 56 frames
- Beldum - 167 frames
- Latias (Southern Island) - 404 frames
- Latios (Southern Island) - 431 frames
Method 1 Spreads (dry battery)
Frame | Nature | IVs (HP/Atk/Def/SpA/SpD/Spe) |
---|---|---|
38970 | Timid | 29/14/30/28/29/31 |
65705 | Calm | 31/9/31/27/31/16 |
67878 | Modest | 30/13/30/27/27/31 |
132519 | Bold | 31/27/31/27/26/29 |
172367 | Timid | 31/18/28/31/25/31 |
181346 | Quiet | 31/30/27/27/25/1 |
194483 | Adamant | 31/29/28/31/29/31 |
212801 | Bold | 30/3/29/30/31/12 |
264457 | Impish | 31/31/31/26/30/4 |
280898 | Quiet | 28/27/29/27/31/1 |
303092 | Brave | 31/30/31/24/30/0 |
318944 | Jolly | 31/31/25/0/30/31 |
340636 | Adamant | 30/30/26/30/27/31 |
436151 | Quiet | 31/5/25/30/25/1 |
454718 | Impish | 31/31/30/4/30/28 |
For the actual process of RNGing these Pokemon, follow the steps in the 'preparation' and 'Calibrating and Soft Resetting' sections of the Emerald RNG Manipulation of Method 1 Pokemon guide written by Arseus.
TID / SID Abuse for Shiny Non-Bred Pokemon
ID abuse in Ruby and Sapphire is even easier than in the 4th and 5th generations. In fact, it is just as easy as capturing Pokemon. Why is this so? Because it is identical to Method 1 generation! The TID and SID are generated on one frame, from the time the game turns on to roughly after the name selection screen. Thus, at that time, the IDs generated are:
TID: [PID high]
SID: [PID low]
If you haven't already seen it, this makes hitting a particular shiny frame extremely simple. You may remember from X-Act's guide in PID generation that a Pokemon is shiny if, by stacking the following values:
[PID high (upper 13 bits)]
[PID low (upper 13 bits)]
[TID (upper 13 bits)]
[SID (upper 13 bits)]
Each column contains an even number of 0's (and, by extension 1's). In more technical terms:[PIDH] ⊕ [PIDL] ⊕ [TID] ⊕ [SID] ≤ 7 (111). In this case, the values for [PID high] and [PID low] are equivalent to [TID] and [SID], respectively. This means that you are guaranteed to find a shiny Pokemon on the exact frame on which your ID values were generated. Therefore, if you find a desirable IV spread in the lists above, just aim for that frame when you start your adventure. When you encounter that Pokemon in-game, it is guaranteed to be shiny. However, due to different methods of IV generation, an optimal spread generated by Method 1 will not match the spread of a Method H wild Pokemon.
Now to the exciting part! Here you will finally learn how to obtain your desired ID numbers. The SIDTID are generated shortly after pressing A after the message 'Well, I'll be expecting you later. Come see me in my Pokemon Lab.' appears and your character sprite turns white and fades away. The exact moment is shown here:
You will have to calibrate based on what frame you actually hit in order to get the exact time at which to press A. Calibration is extremely simple as shown by the following steps:
- First, press A at the exact frame of your desired SIDTID.
- When you gain control of your character for the first time, press Start and go to your character's name in the menu to check the Trainer ID.
- Convert the Trainer ID to hexadecimal using Windows's calculator application (in Programmer mode), Mac's calculator application, or any decimal to hex calculator online and you should receive a 4 digit hexadecimal representation of your Trainer ID. If it is fewer than 4 digits, insert enough 0's before the given number to make it 4 digits. For example, if your hex number is A7C, simply insert a 0 before A, making the representation 0A7C.
- Go to the main screen in RNG Reporter, choose Method 1, and use a seed of 5A0. Set the Starting Frame to Target Frame - 300, and set Max Results to 600. This will give you a reasonable window of results should you hit an earlier or later frame.
- Manually search the PID column for a number whose highest 4 digits equal the hex number you calculated above. For example, if your calculated hex number was 0A7C, search for a PID of 0A7CXXXX, where the right-most digits XXXX can be anything.
- Note what frame this ID lands on and subtract from it the desired frame number. This number represents the delay between the time when you will press A and the actual ID generation.
- Now, subtract this value from your desired frame number. This is your new delay, and represents the exact moment at which you will press A.
- After a few tries, you should end up with your desired ID numbers. From now on, when you encounter a Pokemon on this frame, it will be shiny and will have the desired nature and IVs. You can verify this by RNGing your starter on this frame.
Pokemon Omega Ruby Hex Generator No Human
Arbitrary ID Numbers
Say you don't care about receiving a specific shiny Pokemon but would rather have a cool Trainer ID? This requires a little more work, but it's definitely possible. First, convert your desired TID or SID to hexadecimal. In this case, we will use a Trainer ID of 311, representing the best band in the world, 311. This number in hex representation is 137; pad it with one zero as described in the above calibration process, and we receive 0137. Right click the list of frames and choose Output to Text and save it to something easy to remember like rsids.csv. Next, open it in Microsoft Excel or another program that views CSV files. It may ask you a few questions about delimiting. This is to make sure that the values in the CSV file are in the correct format to arrange the data in cells correctly. Click Next, then Finish, and the table will be generated for you. Click at the top of the PID column (it should be column E), hit Ctrl+F, and type in 0137, then Find All. As we can see, frame 15784 contains the PID 0137E341, whose PID high matches 0137, our desired ID.
All Pokemon In Omega Ruby
Credits
Pokemon Omega Ruby Hex Generator Bot
Hozu and GoldenBanana provided lists of viable spreads and monster delay frames for each legendary. OmegaDonut, Bond697, Kaphotics, chiizu, ToastPlusOne, and countless other researchers provided the technical aspects that made this guide possible.