Arma 3 Ace 3 Tutorial



.Arma 3 Version:1.72 Stable.CBA Version: 3.4.0 Stable.ACE3 Version:3.10.2 Stable Mods: @CBAA3 @ace Description: When i press CTRL+Windows key a red empty red circle appears without any selection options Steps to reproduce: Hold CTR. ARMA 3 - ACE3 ADVANCED MEDICAL TUTORIAL. But when I shot the AI it didn't show any damage in ace (Both the standard interaction, and the medical. Enjoy this new issue of the COMRAD for a recap of some of the best stuff that happened in the Arma 3 community in the last month. October 8, 2020 ARMA 3 CREATOR DLC: CSLA IRON CURTAIN IS COMING SOON. The second Creator DLC will add the Czechoslovak People's Army and more 1980s Cold War content to Arma 3. September 22, 2020 COMMUNITY PROFILE #33. First, I am a complete noob in every aspect of Arma 3, so please don't be to hard on me! I currently use the ACE mod, Dagger, RHS and CUP mods. For playing with friends I also use the MCC sandbox. My preferred weapons are the M2010 of RHS and the M200 Intervention.

ACE3 Advanced Medical Guide

ACE3 Advanced medical is more complicated than your vanilla Arma medical or even the basic ACE3 medical. Below is a guide/checklist to help you started.

Non-Medic

ALL non-medic players should carry at a minimum these medical supplies in their inventory

  • 5 Quik Clot Bandages
  • 10 Elastic Bandages
  • 1 Tourniquet
  • 2 Splints
  • 1 500 ml Saline
  • 2 Epinephrine
  • 2 Atropine
  • 2 Morphine
  • 1 PAK (Personal Aid Kit)

Medic

Medics will use medical supplies carried on players first when treating but should carry the following.

  • 15 Quik Clot Bandages
  • 30 Elastic Bandages
  • 3 Tourniquets
  • 10 Splints
  • 4 500 ml Saline
  • 10 Epinephrine
  • 10 Atropine
  • 10 Morphine
  • 1 PAK

What Each Does

  • Quik Clot- The first bandage applied has bonus to stop bleeding, but bad at repairing limb damage/fully stopping bleeding
  • Elastic Bandages- General purpose bandage decent at all wounds (wound re-opening turned off so other types irrelevant)
  • Tourniquet- Stops bleeding on limb but leaving on too long causes limb damage. Medications injected don't work on limb while on
  • Splint- Heals limb damage, has a chance to fall off if applied by non-medic
  • Saline- Increases blood pressure of a patient/replenishes lost blood
  • Epinephrine- Increases heart rate (DOES NOT REVIVE LIKE IN BASIC MEDICAL)
  • Atropine- Lowers heart rate
  • Morphine- Removes pain (MORE THAN ONE DOSE WITHIN 10 MINUTES CAN KILL A PATIENT)
  • PAK- Repairs all damage, can only be done by a medic

Medical Steps

  1. Is the Patient Responsive?
    1. Yes: Ask him if he has wounds/he is in pain and act accordingly
    2. No: Go to step 2
  2. Is the patient wounded? (yellow or red regions on medical menu)
    1. Yes: Treat the wounds (apply tourniquet if severe on limb, first use quik clot, then elastic until region goes white, DON'T FORGET TO REMOVE TOURNIQUET)
    2. No: Skip Step
  3. Does the patient have a pulse?
    1. Yes: Go to Step 4
    2. No: If you are alone, provide CPR, if you have someone else, get them to provide CPR while you treat wounds
  4. Did the patient lose a lot of blood?
    1. Yes: Use IVs to restore volume of liquid (Medic only)
    2. No: Skip this step
  5. Is the Patient in pain?
    1. Yes and stable pulse: Give ONE dose of morphine
    2. Yes and unstable pulse: Stabilize heart rate before giving morphone
    3. No: You're done
  6. Is the Patient awake?
    1. Yes: You're done
    2. No: Stabilize his pulse/make sure he isn't in pain or missing blood
  7. See Medic for application of PAK and splint.

CPR

CPR increases the amount of time a player has in the revive state, members assisting medics can extend the time a medic has to treat a patient in the event of severe injury. As soon as a player no longer has a pulse, the timer will start, and as soon as that reaches zero the player will die.

Blood Pressure

Blood pressure is affected by the amount of blood lost and medication affecting heart rate. If blood pressure is outside 20 of the default 120/80 treat.

Non Existent: 0/0Low: 100/60 and underNormal: 120/80High: 160/100 and over

Blood pressure can be increased by adding blood or epinephrine, decreased by lowering heart rate.

Heart Rate

Heart rate (pulse) is affected by the amount of blood lost and medications. If heart rate deviates more than 20 from the default 80, you should treat.

Low: 60 and belowNormal: 80High: 100 and above

Heart rate can be increased by adding blood or epinephrine, or lowered by adding atropine. Morphine temporarily lowers heart rate

Cardiac Arrest

Cardiac arrest occurs when

  • Heart rate is below 20
  • Heart rate is above 200
  • Systolic blood pressure is above 260
  • Diastolic blood pressure is below 40 and heart rate is above 190
  • Systolic Blood pressure is above 145 and heart rate is above 150

Cheat Sheet

Retrieved from 'https://alliancenavy.org/index.php?title=ARMA_3/ACE3_Advanced_Medical_Guide&oldid=1370'

1. Overview

This guide will explain how to get ACE3 up and running.

2. Prerequisites

Wiki
  • Download CBA.
  • Download ACE3.

3. Install ACE3

  • Extract both CBA and ACE3 .zip files into your Arma 3 folder. By default it is located in:
    • 32-Bit - C:/Program Files/Steam/Steamapps/Common/Arma 3/
    • 64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/Arma 3/
  • After extraction you should have the @ace and @CBA_A3 folders inside your Arma 3 folder.
ArmaTutorial

Ace Arma 3 Guide

4. Install ACE3 Optional components

Note:

Skip this step if you're not using additional mods. If you are, consult with your mission maker before installing any of these components. If you are a mod creator, please visit the Modularity and PBO Structure page for more information.

4.1 What do they do?

Optional components supplement 3rd party mods with ACE3 features, for example:

  • Optional weapon components make Advanced Ballistics possible, as well as the ability to use ACE3 weapon attachments with 3rd party weapons like RHS, HLC, etc.
  • Optional tracers component brings back ACE2 ball tracers.
  • Optional server component is used to load the userconfig files.

4.2 Which optionals should I use?

Only use the optional components that correspond with your mod-pack.

4.3 How to install these components?

  • Inside your Arma 3@ace folder, you’ll find the optionals and addons folders.
  • Inside the Arma 3 folder create a new folder e.g. Arma 3@ace_optionals and a subfolder Arma 3@ace_optionalsaddons
  • Copy and paste the relevant .pbo and .bisign files from the Arma 3@aceoptionals folder into the Arma 3@ace_optionalsaddons folder.

Arma 3 Ace Wiki

4.3.1 Alternative method to install optionals

  • Inside your Arma 3/@ace/ folder, you’ll find the optionals and addons folders.
  • Copy and paste the relevant .pbo and .bisign files from the optionals folder into the addons folder.
  • Copy and paste the userconfig folder from the optionals folder into root Arma 3 folder.

5. Launch Arma 3 with ACE3

  • Launch Arma 3 to start the official game launcher.
  • Click Mods and make sure the checkboxes next to ace and CBA_A3 are ticked.
  • Click Play

6. Alternative launch methods

Arma 3 Ace 3 Tutorial Mod

6.1 Swifty

  • tbd

6.2 Arma3Sync

  • Inspect Addon Options and verify the Addon Search Directories are leading to your Arma 3 folder.
  • Return to the Addons tab and click Refresh.
  • Right-click inside Addon Groups, click Create Group and give it a name.
  • Drag and drop @ace and @CBA_A3 from Available Addons into the new Group you created inside Addon Groups and make sure the checkboxes are ticked.
  • Click Start Game